Tumbling Like Alice

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
threadless
threadless:
“CREATING A FONT IN TYPETOOL Teetorials are tips and tricks for adding those special touches to your designs. They’re brought to you by our very own Threadless staff designers, Alex, Jillian & Speedy Joe. Check out Threadless designer...
threadless

CREATING A FONT IN TYPETOOL

Teetorials are tips and tricks for adding those special touches to your designs. They’re brought to you by our very own Threadless staff designers, Alex, Jillian & Speedy Joe. Check out Threadless designer Jillian’s tutorial for creating your own font in TypeTool.

A while back I did a short post with behind the scenes shots of how the Threadless holiday typeface was made. I didn’t go into too much detail then, so I’m going to do that now!

As a reference, here are some relevant terms used in talking about and making typefaces:

The actual typeface design and how you create it is up to you, but eventually it has to end up in vector format. I always design mine in Illustrator to skip the scan/live-trace/edit steps. For the sake of this tutorial, we’ll do a cleaner typeface (rather than hand-drawn) that I’ve already designed. It looks like this:

*Tip: I was taught to start with the letters A, B, M, N, O, S first when designing an entire alphabet as they generally cover every stroke/shape you’ll encounter when making the rest of the letters. That way you can copy/paste recurring lines and contours to maintain consistency and help speed up the process. Grids and guides help too.

Here is a short gif of how I made the Z. It’s one of the easier letters, and still looks like its traditional letterform… unlike C. And L. And N, etc. I made all of the letters using the pen tool.

Cool. Once you have all your letters designed you’ll want to get them ready to import into TypeTool (or any other similar program). I’m using TypeTool 3.

TypeTool reads vector points but not strokes and stroke weight, so you’ll want to outline the stroke and merge the resulting overlapping shapes so you have one complete shape. Here’s how, in two steps.

1. Select all of the points in your letter. Go to Object > Path > Outline stroke

It’s going to end up looking like this:

2. Merge these separate shapes so they form one complete shape by opening the Pathfinder window and selecting “Merge”.

Now it’ll look like this:

THEN: 3. Open TypeTool. When you make a new font, this is the grid that will appear. To edit a letter, double click on it in the grid and a workspace will open.

4. This is the trial and error part. I designed my typeface on a relatively large artboard, but it is still smaller than the workspace in TypeTool. When I import it—which is simply copying it from Illustrator, and then pasting it into the TypeTool workspace— it looks like this (lolthat’sreallysmall)

To make it fit, you will need to scale it up quite a bit. I’ve determined that I need to scale each of my letters up 800% (this could vary for you). Select the letter you want to scale up and duplicate it anywhere on the artboard. Right-click (or option+click)>Transform>Scale

Enter the percentage you want to scale it up in the dialog box. Again, I had to try a few times to get to 800%.

5. Cut (or copy, but you don’t need the copy) the giant letter from the artboard and paste it into the TypeTool workspace for that letter.

The two lines on either side of the letter represent how much space will remain around it when you’re typing. I usually line up the vector points at the left with the first line, but leave a little space between the letter and the second line so the characters don’t touch when typing, as they shouldn’t.

Repeat these 5 steps for the entire character set.

If you want to get a feel for how the font is looking as a whole when you type, go to Tools>Quick Test As. This will give you an idea of how your letters are tracked (spaced) out and how they look at different point sizes.

Once you’re done importing all of the letters, name it! Go to File > Font Info and write what you want to call it in the “Family Name” field. Fill out any other info you want attached to it like copyright, designer name, website, etc.

Then, save it by going to File > Generate Font. Install it like any other font by double clicking the .otf or .ttf file and hitting “install”.

If you have any questions for Jillian, ask them in this blog!

seraph5

GONNA DO THIS

alienfirstblogsstuff
wildninjapanda:
“artist-confessions:
“ Really low prices make me less likely to commission an artist.
Me: I’m not an artist. I do commission artists - I spend around $300-600 a month on digital art commissions.
I sometimes find an artist who has...
artist-confessions

Really low prices make me less likely to commission an artist.

Me: I’m not an artist. I do commission artists - I spend around $300-600 a month on digital art commissions.

I sometimes find an artist who has really impressive work, or a unique style, or something else that makes me think “I should commission this person.”. Then I look at their prices and they are crazily low. As in less than 20 dollars for a colour full body character.

And I don’t commission them. Because I can’t pay prices that low and feel good about myself for doing it.

I know it takes hours to draw even one character. Plus the time it takes to study the brief, look at the references, communicate with me, etc etc. No way are they making even minimum wage this way, let alone a living wage.

I commission art because it’s fun. It’s my hobby. If I’m knowingly paying someone slave wages to support my hobby, it isn’t fun.

To artists who undercharge: Please reconsider. I’ve heard many reasons why you decide to do this (see below). But if you price your work like you don’t respect it, you won’t get clients who will respect you or your work either. You charge peanuts, you get monkeys.

To commissioners who push for these prices: Have some respect. Not just for the artists, but for the other commissioners out there. You’re giving us all a bad name. If you can’t afford decent prices, don’t be mean about it. Save up, or find some other hobby. Or hey, learn to draw.


Comments I get whenever I say the above:

  • "No-one will buy commissions from me at decent prices." - That’s a pity. But you realise by underpricing like this you are making your problem worse, by contributing to the “art should be dirt cheap” mindset that seems to exist in dA and other places? (okay mostly dA, that place is a cesspit) Besides, there are other things you can do than keep lowering prices. There’s tons of advice in dA:
    'Official' Pricing Your Commissions or Artwork Thread
    Finding Freelance work: pricing and self doubt!

    And other places:
    How to get commissions: A guide
    Getting the Most Out of Commissions
    If none of the above helps you… maybe you need to reconsider if you are at the right stage in your development to be offering commissions. Sorry.
  • "I’m only doing this for fun, I don’t care about the money." - Good for you. But there are others that are trying to make a living doing this. Have some consideration for them, yes?
  • "It’s the clients pushing my prices down." - Gah. Then your clients are awful people who don’t respect you. It’s a trap though - you charge low prices, you get cheap clients. There’s only one way out of that trap.
  • (Commissioner says) “But I want this drawn and I can’t afford higher prices.” - I want to live in an exact replica of Wayne Manor, but I can’t afford that. So, um, I don’t. Simplify your idea, or don’t commission it until you can afford to do so without ripping off the artist.
  • (Commissioner says) “By paying less per artist I can support more artists.” - No. Just… no. You are not supporting artists, you are exploiting them. Paying less per artists lets you exploit more artists.
  • "Just tip the artist." - I have done that, but it sends the wrong message. Tipping isn’t the norm in this game, so when I tip artists assume it’s because they did an extra-awesome job, when in fact I’m tipping them because they did their normal-awesome job. Plus if an artist is charging one-third or one-quarter what they should be, do I tip them 300%?

(Image by me. Not an artist, remember? The price list is made up, but based on real lists I’ve seen recently.)

submitted by -badgermushroom

wildninjapanda

*slow clap*

Could not agree more. Though I do raise my eyebrow at how much they say they spend on art every month. But whatever.

to read later